![]() Correct me if I'm wrong:ĭeep sleep (xp bonus for sleeping in all beds) - junk since there is a level cap anyway I've taken a peak ahead and I see that most of the Broken Stell perks are crap, so I'll have to pick some more perks from the original game. Mysterious stranger and 5% criticals are straight up damage bonuses, especially since the stranger one-shots whatever he triggers against. Mr sandman is borderline useless, and night person is just bad, especially if you intend to take almost perfect anyway. Most dogs and mole rats can be killed in one or two shots with a lowly hunting rifle, let alone something like a. Even then, using a mine or simply unloading on a leg will allow you to kite them. The occasional Yao Guai aren't much of a threat by the time you reach level 10 unless you are severely undergeared. In that case, for level 10 and 11 you should probably take the crit chance and mysterious stranger.Īnimal friend isn't really worth it, as the only things it really affects are Yao Guai, mole rats, and dogs. Mr Sandman kinda sucks, and I didnt decide on night person yet (+2 PER and INT at nights). Need to choose from: +5% critical, friendly animals (guess this doesn't include deathclaws, not so cool) and mysterious stranger (i took this in F4 and was pretty fun). I guess I'll just go with that ammo perk for lvl 9, it's already taking too much time to think about :) This also makes all the skillpoint-only perks also useless. This means that I can max them at lvl 12 (20 skill points per lvl), but of course I'll level up faster than I collect the skill books, so I'll be able to skip a good bunch of books. I consider Intensive Training useless since I'll take Almost Perfect at lvl 30, then all the bobbleheads and it will be all 10-s.Īlso with my current skills I've counted that I need only 62 skill points to max them all out (when I get all the bobbleheads and skill books). Opprinnelig skrevet av John Galt:My SPECIAL now is: 7 7 7 1 7 6 7. And keep in mind VATS isn't actually rolling between 1-100 for it's percentages, it's actual rolls are in a smaller range, I don't remember the actual range, but it's probably a 1-10 or 1-20 range. This makes Commando and gunslinger more useful. My characters usually have lower endurance in F3, so I use vats and superior positioning to offset that (which, btw, is where my comments on mines and grenades come from). 44, or something like that, than they are both a good value.Ĭommando and gunslinger are useful if you rely really heavily on VATS, but are otherwise not worth it. If you plan on relying on weapons that use a rarer ammo type like. Neither of them is strictly necessary, although they are better choices than most of your shortlist. Big guns and explosives users will benefit far more frome fortune finder, while people using guns and energy will benefit more from scrounger. ![]() There is also the issue of self damage.įortune finder and Scrounger both depend on your preferred weapon type and the rarity of it's ammo. Grenades and mines are more than powerful enough to cripple anything short of a deathclaw without help anyway. Unless you use a lot of grenades and mines, it's not useful. Even using unarmed as your main damage, a deathclaw gauntlet is more than capable without supporting perks.ĭemo expert is in the same boat as Iron fist, except it is literally only affecting grenades and mines. It adds flat damage IIRC, which isn't useful unless you plan on actually using unarmed as your main damage. That said, for lvl 9, you should not take Iron Fist. If you want 10 special and 100 skills you should be only taking skill point perks that add 15 or more in one swoop, otherwise they aren't worth the waste compared to using something like intense training. ![]()
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